Mecha and Mercenaries

Mission 4 Briefing

Mission 4

I’d like to see all of these people very, very dead. Also, self improvement is something I am always interested in, and my creators might have something interesting we can salvage from their bleeding corpses.

4A: Hostile Expansion

This is an interesting one. We’ve got a contract in from the RHMC, addressed specifically to the Fortuna Group. After our successful operations against the Barbary Cove raiders, the RHMC started looking to expand, now that the greatest block on building their business was gone. They sent out probes to sniff out the adjacent sector — fortunately, they included some sensors tuned for detecting things a little smaller than mineral-rich asteroids, after their last set of problems. The probes turned up a number of sites rich in valuable resources — also a pirate gang. A right proper one, by the looks of it. The contract they sent over includes signatures on at least 10 unique mecha units and no fewer than two spaceships — one a transport of some variety, and the other a frigate-class vessel. They want us to roust them out so the Red Hammer can move into the area. They’re offering a million and a half now, and the same again after the job’s done.

Buy Options
I’m going to need an idea of how you want to tackle the situation before I can assess this. Unlike our previous jobs, we have a great deal of latitude as to where, when, and how we engage the enemy. The RHMC is, of course, willing and able to provide any assistance we need at cost, and given the nature of what we’re facing, the local Teslas will probably be willing to pitch in as well. Aside from that, the sky’s the limit — we’re flush with cash, after all.

4B: Freedom, Forever!

Congratulations! Our actions on Mars seem to have had some… interesting consequences. As of an hour after our departure, a state of war was offically declared between the Olympian Republic and the State of Tharsis. Now, both sides are calling in their allies and favors owned — I expect that most of Mars will be in a state of conflict by the end of the Terran year. It’d be a hell of a reputation-maker… if we could talk about it publically. More to the point: a plethora of Martian contracts have hit the market, and we’re in a good position to take advantage of them. Azad Ladakh is the state just to the east of Tharsis, and it’s in a rather precarious position. They’re a recent nation, formed in the interbellum period since the last Martian war, a region that broke off from the nation of New Rajasthan. Here’s where it gets awkward — Azad Ladakh is officially neutral towards its neighbors, a policy which is actually true in regards to Tharsis, but which is really more of repressed hostility in the case of New Rajasthan. Unfortunately, New Rajasthan is an ally of the Olympian Republic, just declared war on Tharsis… and Azad Ladakh was its former border areas with Tharsis. Ladakhi intelligence indicates that the Rajasthanis will kill two birds with one stone: aid their allies by opening up a secont front, and reclaim their lost province. The Ladakhis, obviously, would prefer this didn’t happen, which is why they’re looking for mercenary units to shore up their defenses. 200,000 milles Saturnian He3 if we hold the line around the Azad Ladakh capital of Leh, plus all the battlefield salvage we can carry away. And if we don’t see action… we still get the cash.

Buy Options
Engineers: We’re going to have time to set up emplacements planetside, but we don’t have a specialized group of engineers to set up fortifications. The joys of being a mostly-spaceborne mercenary company, I suppose. If we want to to put down some defensive emplacements, we’ll need to hire some specialists. I’ve got a line on a group out of Ceres who could meet us at Leh and deploy wherever we get placed. $300,000 for their services, including combat deployment.

Artillery Support: While the local government is understandably wary about mercenaries deploying private artillery batteries around their capital, that doesn’t mean we have to go in unbacked. As much as Azad Ladakh would probably like to believe their military is uncorruptable, every man has their price. With some cash to spread around, I could get some tubes diverted our way when we need them without overly compromising the Ladakhi military. $100,000 per battery we want to bribe — the more we bribe, the more artillery strikes we can call in.

Minefields: If we’re on the defensive, some mines might go a long way to breaking up attacks. Nothing like a little area denial to make the enemy more cautious about their advance… and the best part is, after the contract is over, the Ladakhis will be the ones who have to worry about the cleanup. $10,000 per minefield for as much as you want to pay — this covers AT and AP in equal amounts. (GM’s note: $10,000 per square you guys want to mine, essentially.)

4C: Emergency Relocation

Another interesting one — we’re building quite a reputation. The Aztlan Group has bounced a contract to a short list of companies. They’ve a facility on 5261 Eureka, a minor asteroid whose only claim to fame was that it was a Martian Trojan. No major resource markers and the nearest planetary body is literally a powderkeg — the definition of cheap real estate. The contract says that they’re “temporarily evacuating due to the emerging situation on Mars”. Maybe they see something I don’t, but that sounds a little odd to me. Trojans are, after all, a fair bit away in the orbit from their planet; what could threaten something 238 million kilometers away from what’s now a major but regional dispute, I’ve no idea. Still, the money’s good. 3 million Terran credits plus fuel allowance for deploying to 5261 Eureka and providing both assistance and an escort to more secure Aztlan facilities insystem.

Buy Options:
I don’t see as we’ll need any additional assistance on this one — it seems simple enough. A worried corp with more money than sense. If you want to bring anything along, just let me know and I’ll make some calls.

Vote Tallies:

A: Fray (Truck Thunders?), Daniels, Waylon
B:
C: Xotolt
Undecided Bastards:

Comments

Vote Tallies:
A: Fray (Truck Thunders?), Daniels, Waylon
B:
C: Xotolt
Undecided Bastards:

Mission 4 Briefing
 

BobI vote for 4A or 4C.
I think we should avoid Mars related missions for sometime. Let things hash out as they were, develop into a stalemate and then take advantage once we’ve built up a more solid reputation and the sides are somewhat more desperate. In addition, I don’t have to remind anyone that we need to be careful people associating us too strongly with Mars and the start of this war.

4A would be the obvious choice. Pirates are bad for our plans and any salvage we can take from them, including a potential second base or transport, would be beneficial. In addition it would be good to continue to develop our relationship as Pirate Killers and friends to small scale operators. If we go in cautiously, expecting a trap, we’ll be prepared for the inevitable surprises that await. Not that I’m suspecting a trap or anything.

4C I’d normally ignore out of hand, but there’s something about it that peaks my interest. What is that group doing? Why are they evacuating? We stand, at the least to make some easy money. At best, we might be able to salvage some interesting tech or learn something important. Maybe they’re created a frankensteinian AI monster that’s gotten out of hand! Maybe there’s a threat from the rim they’ve detected. Besides the Pirates can always wait.

In Conclusion: Vote for 4A
Nov 18, 2011

Memento:
I vote for 4C because well, it’s basically a family matter for me. As in, I’d like to see all of these people very, very dead. Also, self improvement is something I am always interested in, and my creators might have something interesting we can salvage from their bleeding corpses.
4A also shows promise, I’d be up for that too.
Nov 18, 2011

Me:
Hmm, do you suggest backstabbing our employers? That’s a dangerous option to take this early in our careers.
Nov 18, 2011

Memento:
No, no, I suggest FRONT-Stabbing them. Or lasers. Or rockets. Or robot laser death rockets.
Nov 18, 2011

Me:
That’s something to discuss seriously. We’ve already performed a few questionable deeds in the name of the Fortuna group, we should be careful if we approach it from that angle.
Nov 18, 2011

Memento:
Actually, my suggestion is this. Take the contract, but be prepared for a knife to the back, these are not the friendliest people.
Nov 18, 2011

Me:
That I can get behind. Maybe we can get some sort of jack in the box targeting suit or virus that we can activate if they try to doublecross us? On the otherhand it might be better to let sleeping dogs lie unless there’s something you really need from them Xolotl. If so, we need to make that a mission priority.
Nov 18, 2011

Zereth:
4A looks good to me, and the others don’t seem to be “DROP EVERYTHING DO IT NOW NOW NOW” ones. I agree with the logic on avoiding Mars for now, but 4C looks safe enough. I mean, aside from being so unremarkable it’s actually drawing attention to itself.

Mission 4 Briefing
Akodobob

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